Showing posts with label Port Hudson. Show all posts
Showing posts with label Port Hudson. Show all posts

Wednesday, August 21, 2013

USS Mississippi (USN Card 23) “Largest Ship in the U.S. Navy”- Perry’s Flagship

The Ships of Rebel Raiders    - The Men o’War

Rebel Raiders on the High Seas is a strategic game of the Civil War which focuses on the role of the navies on the rivers, along the coasts and on the oceans.  While most ships are represented by generic counters for Ironclads, Blockade Runners, Gunboats, Screw Sloops and, of course Raiders, there are cards and corresponding counters for many individual vessels.  This series presents those cards and offers a glimpse into the history of these storied ships.


USS Mississippi (USN Card 23) “Largest Ship in the U.S. Navy”- Perry’s Flagship

......and the bane of Confederate Coffee Drinkers!


When Commodore Matthew Perry went to Japan he wanted to make a big impression – and so he chose the biggest vessel he could find for his flagship.  At over 3,300 long tons, in 1861 the USS Mississippi (USN Card 23) was easily the largest ship in the fleet.  Having served in the Mexican War, she was also already a veteran combatant. 

As the Civil War broke out, USS Mississippi was sent to blockade Key West, and within less than a week on station, captured an inbound blockade runner packed with Brazilian coffee (a highly-prized commodity the South would do without for four years). The massive warship was then sent to the mouth of the river whose name she bore -  and while on blockade duty captured another coffee ship, thus depriving the Confederacy of much-needed caffeine.

When David Glasgow Farragut took on Forts Jackson and St. Phillip in April 1862, USS Mississippi was with him – and it was two massive broadsides from her huge Paixhans Guns that wrecked the Confederate ironclad ram, CSS Manassas. (CSN Card 71).  (Farragut is a leader counter in the game and appears on three cards – giving strategic and tactical advantages on USN Cards 33 and 1, respectively, and with his presence on the map allowing play of the card marking his flagship, USS Hartford – USN Card 37).


Despite protestations by Captain Melancton Smith that her displacement and length made her unsuited for operations upriver, in March 1863 Farragut sent her to support the attack on Port Hudson. As Smith feared, she grounded while under enemy fire.  Smith and his exec, George Dewey (of Manila Bay fame over 40 years later), struggled mightily to refloat her – but Confederate gunners could not miss this huge, immobilized target.  Smith finally gave the order to scuttle her – and when the fires he set reached her magazine, the largest ship in the U.S. Navy became a part of the river with which she shared her name.






Sunday, July 14, 2013

This day 150 years ago in Rebel Raiders’ History



-Dedicated to Civil War episodes, battles, people and ships that also appear in my game, GMT’s Rebel Raiders on the High Seas.  

July 13, 1863 merits a second entry (in addition to yesterday's post noting the start of the New York draft riots)...and ps: Happy Bastille Day!

July 13, 1863 – (Part II) – “Infernal Machines” Sink Union Ironclad

            Historical Event:    The ironclad USS Baron de Kalb was sunk this day 150 years ago by a Confederate “infernal machine” (a “torpedo” as they called it but what we today would dub a naval mine).   The ironclad was part of the Union force that captured Yazoo City  (on the river of the same name) during the mopping up operations that followed the surrender of Vicksburg and Port Hudson (see my blog entries for July 3 and July 8, respectively:    http://markgmclaughlin.blogspot.com/2013/07/this-day-150-years-ago-in-rebel-raiders.html   and http://markgmclaughlin.blogspot.com/2013/07/dedicated-to-civil-war-episodes-battles.html

            Game Connection:    Ironclads are vital to the Confederacy to defend its ports and for the Union to battle through the batteries, sink Rebel ships and clear the way for the Army to land during an assault in Rebel Raiders on the High Seas.   Whether fighting into an ocean port or up or down the Mississippi or Yazoo, the Union player does have to take into account that the Rebel player can play many cards to impede his progress.  One of those is Infernal Machines (CSN Card 56). 



            

Monday, July 8, 2013

This Day 150 Years Ago in Rebel Raiders' History

 -Dedicated to Civil War episodes, battles, people and ships that also appear in my game, GMT’s Rebel Raiders on the High Seas,  

July 8, 1863 – The Surrender of Port Hudson:  The Father of Waters Runs Free

            Historical Event:   The fall of Vicksburg greatly impacted the morale of the defenders of Port Hudson, the last major Confederate fortification on the Mississippi.  After months of siege by General Nathaniel Banks’ Union forces, Confederate General Franklin Gardner finally agreed to surrender his hungry, beleaguered garrison of 6,000 – less than half of whom were deemed fit to hold a rifle. 
            Gardner and his men had fought well – repulsing numerous attempts by the Union Navy to pass the batteries.   They scored a signal success on March 14, 1863 when they sank the USS Mississippi (which appears in the game as USN Card 23).  She was lost when Admiral Farragut (who appears as a leader in the game as well as on USN Card 1- Damn the Torpedoes- and USN Card 33 – The Grand Fleet) tried to fight his way past the batteries, lashing ironclads to one side of his big ships for their protection, and transports and supply ships to the far side for theirs.  Only the USS Hartford  (his flagship, which appears in the game as USN Card 37) made it past the guns on the bluffs.

            (See the illustration below: Color depiction of the Seige of Port Hudson during the Civil War entitled, "Battle of Port Hudson" published by L. Prang & Co., Boston, c.1887)

            The fall of Port Hudson opened the last 40 miles of river to the Union, thus allowing Lincoln to proclaim that as of this date “The Father of Waters Flows Unvexed to the Sea.”

            Game Connection:   Although due to the scale of the map Port Hudson itself is not in the game (it is represented along with its sister fortress of Baton Rouge, which lies 25 miles downriver, by a space named for the later) the capture of the Mississippi in its entirety is represented.  Opening up the river not only fulfills one of the key Union conditions for victory, it also greatly increases the supply attrition roll for the South – a phase that bleeds the Confederacy of Victory Points earned through running the blockade and raiding.  As those Victory Points may also be traded in for additional forces (ironclads, batteries, counterattacks, more ships, cards), losing those additional points each turn due to the Union capture of the river makes it noticeably more difficult for the South – whose interior is now open to attack from Union armies marching east from the Mississippi ports.





           

            

Sunday, May 26, 2013

This day 150 years ago in Rebel Raiders’ History

-Dedicated to Civil War episodes, battles, people and ships that also appear in my game, GMT’s Rebel Raiders on the High Seas,  

A Bad Day on the Mississippi....Union attacks repulsed; Ironclad USS Cincinnati sunk

May 27, 1863

            Historical Event:   Bad day on the Mississippi.   Bank’s ground assault on Port Hudson repulsed with heavy losses.  Porter’s fleet duels with Vicksburg batteries – USS Cincinnati sunk.
            May 27, 1863 was a bad day for the Union on the Mississippi River.  General Nathaniel Banks’s ill-conceived plan to rush the Rebel lines at Port Hudson resulted in the decimation of his army.  After losing nearly 1,850 dead and wounded, Banks called off the attack and resumed his siege.
            At Vicksburg, David Dixon Porter led a powerful force of ironclads to bombard Fort Hill, the city’s chief bastion on the water.  The at first inconclusive pounding turned to tragedy, as Rebel gunners sunk the USS Cincinnati  (pictured below, courtesy of  U.S. Naval Historical Center; the “action” shot is from the new stamp issued last week by the U.S. Postal Service).


            Game Connection:  Vicksburg is one of the key ports on the Mississippi the Union must take to win Rebel Raiders on the High Seas.  Due to the scale of the map Port Hudson itself is not shown, but is represented by the fort space at Baton Rouge, which incorporates both important locales between Vicksburg and New Orleans.
            Porter (USN Card No. 2) is represented as a leader and a card in the game, and counters represent his ironclads and other warships, as well as the Rebel ships and batteries, like that upon Fort Hill, with which they contended for mastery of the great river.