Two Games, Two Condensed Replays of Rebel Raiders…and a compliment from Hong Kong .
“Rebel Raiders is a really great game” says Alfred Wong of Hong Kong . “My
friend and I enjoy every game we play.”
Bob Kasabian’s “Almost”
Union Victory (“Both of us love this game”)
-This from Bob
Kasbian:
Just
finished our second game of Rebel Raiders. This time I had a much more
coordinated Union strategy, and with the aid of the card that extends the game
one turn, came within a whisker of winning. On the final turn, I took Atlanta and Richmond , despite there being
three batteries in each, but Farragut, with an eight sloop Grand Fleet, could
not defeat the Rebs in New Orleans . The CSA VP total was negative,
but since I had only 12 CSA cities/ports, I needed
all three of the above (already had Memphis and Vicksburg ) to get the win. We
used no optional rules. The one change in Union strategy I would make would be
a wolfpack of Screw Sloops to hunt down Raiders. They roamed free much of the
game, and earned lots of VPs. Both of us love this game.
Patrick Kairn’s “Emotional
Rollercoaster” – or when the Union is down,
the only way is back up…to victory
-This from Patrick Kairns in Montreal
An emotional roller-coaster
My nephew and I played Rebel Raiders last night
for the first time face-to-face. We had played a couple of times using the
Vassal module. We started with the 1862 scenario with no optional rules,
although the play book advised using some optionals. We wanted to see how
differently the 1862 scenario would play from the Basic Game (1861). Did we
EVER find out!! I was the Union and he was the CSA .
The game was an amazing roller-coaster ride! All the way through 1862 and half way through 1863 theUnion could do NOTHING right and the CSA could do NOTHING wrong!
My dice rolling was atrocious through that period or if I did get a good roll
my nephew would get an exact same roll, therefore winning the assaults, speed
rolls, etc. If I remember correctly I must have unsuccessfully assaulted New Orleans (the only city I needed
to capture the Mississippi ) about 5 times!! I had
an amazingly difficult time (dice again) capturing coastal cities as well. So I
turned my attention to destroying his Blockade Runners, and Raiders and was
quite successful (at last). I had to. He topped-out many times at 50 VPs. He
was on top of the world and I was about to burn the game...literally!
Then finally in mid-1863 the cardsAND dice finally turned.
His inability to accumulate VPs by sea and my capturing of Atlanta started to bite into
his VP total during the CSA supply phase (rolling
two dice & subtracting that result from his VPs.) When I did capture New Orleans and he was to roll 3
negative dice in his supply phase, and I had him discard R.E. Lee from his hand
hurting his chances of defending Richmond , he surrendered in
April 1864. Now the roles reversed completely. I was elated and he was
crushed.....emotionally.
The game play was very exciting, at times very frustrating, but immensely entertaining. As theUnion I learned to be patient, forget my bad
dice rolling and concentrate on my plan, which was more or less trying to
implement "The Anaconda Plan". To my relief it worked.
This was not a complete game, but very close to being one. As stated we played until April 1864 when we both agreed a Union victory was inevitable. I had whittled his VPs down to low 20's, and would have smashed through toRichmond in the 3-4 turns we had
remaining. I was building 2 extra Cannon Pawns/turn availing me of 4
assaults/turn plus his Supply rolls would have done the CSA in.
It was a tremendous game. An exciting time was had by all. If I may add a bit of advice, do not get too high or discouraged with your play. the tables can turn extremely quickly.
Have fun, and if you don't own Rebel Raiders on the High Seas, it is worth the price of admission and belongs in your game collection.
The game was an amazing roller-coaster ride! All the way through 1862 and half way through 1863 the
Then finally in mid-1863 the cards
The game play was very exciting, at times very frustrating, but immensely entertaining. As the
This was not a complete game, but very close to being one. As stated we played until April 1864 when we both agreed a Union victory was inevitable. I had whittled his VPs down to low 20's, and would have smashed through to
It was a tremendous game. An exciting time was had by all. If I may add a bit of advice, do not get too high or discouraged with your play. the tables can turn extremely quickly.
Have fun, and if you don't own Rebel Raiders on the High Seas, it is worth the price of admission and belongs in your game collection.
…and then he added:
Thanks to both you and Fred for creating such a great
game!
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