Wednesday, October 9, 2013

A Rebel Raiders’ Happy Birthday to the USNA - & Its Rebel Admiral

  
On this date in 1845 Franklin Buchanan – who later became the first admiral of the Confederate navy – opened the doors of the United States Naval Academy at Annapolis.    “Old Buck” was the academy’s first superintendent, and many of the midshipmen who studied while he was at the helm of the academy would see him again through the smoke of battle during the Civil War.

 Buchanan did not stay long at Annapolis, as the old salt longed to go sea – which he did as second in command of Commodore Matthew Perry’s expedition that “opened” Japan. At the start of the Civil War he was commandant of the Navy Yard in Washington, but resigned his commission and went South after the Baltimore riots in 1861.  (Although when his native Maryland failed to secede, he tried to get his federal commission back, but Secretary of the Navy Gideon Welles would have none of that and sent him packing, with a curse).

Buchanan’s reputation and service, however, propelled him up the ranks of a grateful Confederacy, which named him its first admiral.  “Old Buck” was a fighting admiral, a combat sailor in the finest tradition of the USNA, personally taking charge of the South’s first ironclad, the CSS Virginia at Hampton Roads in 1862 and later the CSS Tennessee in the fateful battle at Mobile Bay in 1964.
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Buchanan is represented three ways in Rebel Raiders on the High Seas; first, as a leader counter for the South, and then twice more in the cards – for the two ironclads he commanded during their historic encounters with the Union navy.  Those ships are represented by CSN Cards 70 and 86.  Despite having “gone South,” Buchanan has not been forgotten by the Navy or the Academy: three U.S. Navy destroyers were named for him, as is the house that serves as the superintendent’s quarters at Annapolis.








Tuesday, October 8, 2013

France and England in the Civil War – and in Rebel Raiders


Last week a gamer asked about how Rebel Raiders on the High Seas handles “the interplay between Southern military fortunes and how far Britain and France would risk war by building Southern ships?" 

As a strategic naval game of the war, Rebel Raiders has to account for the role played by the great powers of Europe.  It does this in several ways:

-1. Ship Building: One Raider a Turn
-Each turn the Confederacy can build one Raider in either of the two overseas map spaces that represent England and France.  Doing so uses up one of the South’s allotted builds (usually five a turn, but fewer as the South loses cities), and also requires the expenditure of a Victory Point (this reflects the cost of purchasing and arming the Raider).  There are also cards that provide the South with a free Raider in one of those ports, and special Raiders at that (CSN Card 63 – CSS Alabama, CSN Card 64- CSS Shenandoah and CSN Card 74-CSS Stonewall).

-2. Ship Building: Blockade Runners
-Each turn the Confederacy may build one or more Blockade Runners overseas.  In 1861 the South builds one abroad, in 1862 they may build two, in 1863, three and in 1864, up to four.  Again, these count toward the South’s allotted builds (although by 1864 the South usually has been reduced below its original build level, and is also less likely to build Blockade Runners as there are either few ports left to unload in, or those ports are so heavily blockaded by the Union as to make getting in or out of them extremely risky. There are also cards that give the South free Blockade Runners in Europe (CSN Card 84 – The Douglas) and in the other overseas boxes, most of which were part of the British, French or Spanish empires (CSN Card 108-War Profiteers)


-3.  Investment: European Front Companies provide Arms to the South
The South relied on European companies for much of its war material (as well as luxury goods and civilian necessities).  The loading/unloading of Victory Points (VPs) reflects that, as these VPs may be used to purchase ships and batteries and counterattacks, and are needed to fend off the degradations of the Supply Roll and penalties for losing cities.  Several cards reflect this trade, and the establishment of front companies in their colonies by European interests which fed arms and other goods to the South.  These include CSN Card 99 – The Queen’s Artillery – which allows the South to cash in one 2 VP European cargo counter for a battery …which normally costs 20 VPs, and Cards 87 –Cotton is King, 93 – Herrera & Co. and 94 – To the Dark Shores, each of which offers the South increased opportunities to gain additional VPs. 

-4. “Intervention”: Trent Affair, Maximillian, and Royal Navy  
-While some games and novelists like to toy with the ‘what if’ of French or British armies or navies fighting for the Southern cause, Rebel Raiders sticks to what these great powers did do, as is reflected in the Cards in the game.  The play of the Trent Affair (CSN Card 83) provides an opening for the play of Maximillian (CSN Card 61) and Royal Navy (CSN Card 62).  The first makes Mexico, where the French had installed Maximillian as emperor, very friendly to the South: providing one free Blockade Runner a turn plus a modifier to the Southern Supply Roll die.  The second simulates the movement of British warships and troops to Canada (which occurred as part of Britain’s angry response to the Trent debacle) by requiring the Union to take warships out of play to guard against this threat (as also occurred).   

-5. The Emancipation Proclamation and Diplomatic Pressure

-The Emancipation Proclamation event changes how Europe viewed the war, and reduces European support to the Confederacy.  It  removes Trent, Maximillian and Royal Navy from the game (and if Royal Navy has been played, frees up the Union warships which responded to it).  It also removes two of the six  VP cargo markers from play, which makes it more difficult for the South to bring home large amounts of Victory Points each turn.   Diplomatic Pressure (USN Card 55) forces the discard of Trent or Royal Navy and, if played after The Emancipation Proclamation, closes one of the two European ports.  Any Confederate ships in that closed port are either chased out (where they can be intercepted) or seized by the European government.







Friday, October 4, 2013

The Ships of Rebel Raiders – and their “Yankee Guns”


 Rebel Raiders on the High Seas is a strategic game of the Civil War which focuses on the role of the navies on the rivers, along the coasts and on the oceans.  Those ships carried a wide variety of weaponry, but among the most popular, at least on the Union side, were the storied Dahlgren smoothbores.  These mighty weapons which could hurl a 130-pound shot almost a mile were the mainstay of the fleet, and along with Parrot Rifles and other big cannons are represented in the game by the “Yankee Guns” of USN Card Number 3.



The inventor of the Dahlgren gun is also in the game: Captain (later Admiral) John Dahlgren,  (USN Card 31, which bears his name), as are many of the ships he armed and later commanded.  Dahlgren chaffed at the bit for years, being told he was too valuable in Washington and was a desk not blue water sailor – a jibe he proved wrong after taking over the South Atlantic Squadron from Samuel Francis DuPont (USN Card 54) off Charleston in 1863.   Although known as the “father of naval ordnance” he showed himself every bit the sea salt of his contemporaries, becoming one of the first five admirals of the U.S. Navy.  (David Glasgow Farragut – who appears on the “Damn The Torpedoes” card (USN Card 1) was the first, and DuPont, as well as David Dixon Porter – who appears on USN Card 2 were among the others in the first crop of those elevated to flag officer status).   Each of these admirals, by the way, owed their successes at least in part to Dahlgren the guns he invented, produced and saw installed on their ships.



Thursday, October 3, 2013

Ships of Rebel Raiders: CSS Alabama

  

The Raiders   - CSS Alabama 

Rebel Raiders on the High Seas is a strategic game of the Civil War which focuses on the role of the navies on the rivers, along the coasts and on the oceans.  While most ships are represented by generic counters for Ironclads, Blockade Runners, Gunboats, Screw Sloops and, of course Raiders, there are cards and corresponding counters for many individual vessels.  This series presents those cards and offers a glimpse into the history of these storied ships.

  

Arguably the most iconic of the fleet of cruisers that sailed the high seas as commerce raiders, the CSS Alabama is not only represented by a card (CSN Card 63) but also graces the box cover.   Under Captain Raphael Semmes, already notorious for commanding the Confederacy’s first (and only domestically armed) raider, CSS Sumter, the CSS Alabama began her career as a raider in the North Atlantic in August 1862.  By year’s end Semmes had taken over two dozen prizes, including a mail steamer packed with passengers off Cuba in December. 

Semmes headed into the Gulf and in January fought and sunk a Union warship, the converted heavy steamer USS Hatteras, (USN Card 16 in Rebel Raiders) near Galveston.  Over the course of 1863 he hunted down and captured or sank more than 40 merchantmen.  By the spring of 1864, however, the ship (and the now ailing Semmes) were badly in need of repair and refit, and the CSS Alabama put into port in Cherbourg, France.


The USS Kearsarge (USN Card 14) followed, and its captain issued a challenge to Semmes, whom the Federal government and Union newspapers derided as a “pirate.”   His sense of honor as a naval officer piqued, Semmes responded to the taunts by sailing out on June 19 to do unequal battle.  Semmes fought his ship for nearly an hour against the much more heavily armed Union warship whose Yankee Guns  (USN Card 3)   reduced her to a fiery wreck.





Monday, September 30, 2013

CSS Shenandoah: The Last Rebel Warrior

The Raiders of Rebel Raiders   -  CSS Shenandoah: The Last Rebel Warrior


Rebel Raiders on the High Seas is a strategic game of the Civil War which focuses on the role of the navies on the rivers, along the coasts and on the oceans.  While most ships are represented by generic counters for Ironclads, Blockade Runners, Gunboats, and Screw Sloops and, of course Raiders, there are cards and corresponding counters for many individual vessels.  This series presents those cards and offers a glimpse into the history of these storied ships.

The New Bedford Whaling Fleet never recovered from the ravages of James Waddell and his storied raider, CSS Shenandoah.  This ship, represented by its own special named counter and card (CSN Card 64) specialized in hunting whalers – and was in the process of doing so in the Aleutians when she fired the last shot of the Civil War – in late June, more than two months after Lee’s surrender at Appomattox.  (The board game has a special Whaling Zone where raiders are especially effective to reflect the immense damage done by Waddell and his raider).

For two years Waddell, a 20-year veteran of the U.S. Navy before going South, scourged the seas, sinking, bonding or capturing 38 ships.  He circumnavigated the globe, leading Union warships on a merry chase from the Atlantic to the Indian and Antarctic, past New Zealand into Pacific and finally to the Arctic.  No other raider covered so much of the globe, or showed the flag in so many oceans, seas or ports.

When Waddell learned from his last victim of the war’s end, he sailed on for another three months, searching for a port where he and his crew, now deemed pirates for carrying out acts of war after the cessation of hostilities, could surrender in safety and honor.   He found that port in Liverpool, on the banks of the Mersey where his ship was built.  On November 6, 1865 Waddell lowered his flag and surrendered CSS Shenandoah to a British warship, on condition that he and his men be paroled.


Not only did CSS Shenandoah fire the last shot of the war, she was the last Confederate force to surrender.



Friday, September 20, 2013

Chickamauga: The South’s Last Great Victory

This day 150 years ago in Rebel Raiders’ History


-Dedicated to Civil War episodes, battles, people and ships that also appear in my game, GMT’s Rebel Raiders on the High Seas,  

September 20, 1863 –   Chickamauga: The South’s Last Great Victory

            Historical Event:    Bolstered by the transfer of General James Longstreet’s corps from the Army of Northern Virginia,  General Braxton Bragg turned on Union General William Rosecrans, crossing the “River of Death” to deal a devastating blow that threw the Yankees out of Georgia and back to Chattanooga.  September 20 was the third and final day of the epic battle, which although a defeat for the Union would have been far worse had it not been for the stalwart rear-guard stand of  General George Thomas, who would win fame as the “Rock of Chickamauga.”  Among the 34,000 casualties in the battle was Confederate Brigadier General Ben Hardin Helm – a brother-in-law of Mary Todd Lincoln.  Rather than mourn the loss, she cheered it, adding that she hoped that all of her relatives in the Confederate Army would suffer a similar fate, for “they would kill my husband if they could, and destroy our government – the dearest thing of all of us.”


            Game Connection:    Although primarily a naval game, the land war is represented in Rebel Raiders on the High Seas, and General James Longstreet is a counter and a card - CSN Card 79.  He gives the South not only an additional die in a Counterattack, but also aids in defense against all attacks in the space where he is assigned.  To represent the South’s ability to move him and his corps from front to front, the Confederate Player is allowed to be used in a different space each turn. The failures of General Braxton Bragg at Chickamauga (and on other fields) are represented by the Lack of Brains card (USN Card 7), which bears his likeness and requires the Rebel player to re-roll a die of the Union’s choosing.





Tuesday, September 17, 2013

Antietam: The Bloodiest Day

This day 150 years (+1) ago in Rebel Raiders’ History

-Dedicated to Civil War episodes, battles, people and ships that also appear in my game, GMT’s Rebel Raiders on the High Seas.  Although normally this feature focuses on what occurred 150 years ago, today is a date that is special and personal to me, for 151 years ago this day an epic battle was fought outside the little town of Sharpsburg, along the little creek named Antietam.

September 17, 1862 –  Antietam: The Bloodiest Day

            Historical Event:   On this day in 1862 my ancestor in the Irish Brigade stood for half an hour firing buck and ball into the Rebel regiments behind the fences along what would become known as The Bloody Lane.  Although wounded, he survived to fight again and again – but some 3,500 other men – North and South – would not.  More Americans died on that field that day than on any other in U.S. history, and another 20,000, like my ancestor, were wounded – and many of those would perish in the next few months or live on permanently disabled.   Although hailed in the North as a victory in that it repulsed Robert E. Lee’s invasion, the price paid for that victory was a sobering one, as Matthew Brady’s photographs of the dead would bring the images – and the horror- of war to the public.


            Game Connection:      Rebel Raiders is primarily a naval strategy game, but as it is a strategic game it also covers the land war, although in an abstract way.  CSN Card 77 – Lee Moves North can be played to symbolize his march into Maryland in 1862.  USN Card 45 – Three Cigars – represents the famous incident where Lee’s plans for that invasion were found wrapped around three cigars, and CSN Card 102 – Matthew Brady: The “Shutter” of Horror – reflects the impact news and images of that, America’s bloodiest day, had on the people at home.