Showing posts with label gmt. Show all posts
Showing posts with label gmt. Show all posts

Monday, October 6, 2014

150 Years Ago: Rebel Raider CSS Florida Taken in Brazilian Port

150 Years Ago: Rebel Raider CSS Florida Taken in Brazilian Port 


Historical Event: In an illegal action that nearly sparked a shooting war with Brazil, in the early hours of October 7, 1864 a Union warship opened fire upon and then rammed a Confederate raider in a neutral port. With Capt. Charles Morris and most of his crew ashore, the CSS Florida was defenseless when Commander Napoleon Collins of the USS Wachusett defied international law and attacked the raider.

Collins had chased CSS Florida for many months. He caught up and berthed next to her in the Brazilian port of Bahia on October 4. Although U.S. Consul Thomas F. Wilson assured the president of Bahia Province, Joaquim da Silva Gomes, that the Union would respect his nation's neutrality, the president took no chances; he placed the raider under his personal protection – and that of a squadron of sloops, corvettes and other warships under Commander Gervasio Macebo. The governor granted the CSS Florida time to take on coal and provisions and make emergency repairs, but also demanded her guns be unloaded while in port.

Wilson and Collins had no intention of respecting Brazilian neutrality.  Together they planned a “cutting-out” expedition to capture the raider – knowing full well that if the CSS Florida left port the slower Union warship would be unlikely to catch her. Even worse, if the USS Wachusett did, she might lose the fight – as most of her guns were short range smoothbores, while the CSS Florida had a battery of long-range rifles. Those would have enabled Capt. Morris to stand off and pound away at the Yankee vessel while keeping out of the range of Collin's heavier but shorter-ranged guns. Wilson and Collins decided to damn international law and go after the raider, in port, while she slept.

Shortly before dawn on October 7, Collins built up steam and bulled his way past a sleeping line of Brazilian warships.  As he entered the harbor he opened fire upon, rammed and with pistols blazing, boarded the Rebel raider. The skeleton crew of Confederates aboard were surprised, outnumbered and overwhelmed. Collins put a prize crew aboard, tossed over a hawser and began towing the raider out to sea.

The Brazilians were enraged at this breach of international law – especially after having been assured   that Brazilian neutrality would be respected. The harbor fort opened fire.  Commander  Macebo raised sails and steam and ordered his squadron to fire upon the Union warship as it sped by. Macebo gave chase, but Collins even with his prize in tow, was able to outdistance the Brazilians.

Collins and Wilson were hailed by the press for their boldness, and were privately praised by Lincoln, Secretary of State Seward and Secretary of the Navy Welles. Unfortunately, to ameliorate the Brazilians they had to be made an example of. Wilson was dismissed from the foreign service and Collins was court-martialed, found guilty of violating the territory of a neutral government and similarly dismissed from the Navy.

Collins remained unrepentant, saying he would do it all again “for the public good.” None disputed that he had acted so, for in her two-year career the CSS Florida had sunk 46 ships and captured 14 others, inflicting damages that her victim's owners claimed had cost them over $4 million – ten times the cost of the Rebel raider.

Confederate commerce cruisers like CSS Florida play a key role in GMT's strategic naval game of the Civil War, as one would expect from a game entitled Rebel Raiders on the High Seas.


Friday, December 20, 2013

December 20, 1863 – CSS Alabama Reaches Singapore

This day 150 years ago in Rebel Raiders’ History

-Dedicated to Civil War episodes, battles, people and ships that also appear in my game, GMT’s Rebel Raiders on the High Seas.

December 20, 1863 – CSS Alabama Reaches Singapore


Historical Event:  Not content with wreaking havoc among Union shipping in the South Atlantic and Indian Oceans, Confederate Captain Raphael Semmes pushes his now infamous (or famous, depending on the point of view of the commentator) commerce raider CSS Alabama through the Sunda Strait and in to Singapore harbor to take on supplies – and sniff out the scent of fresh prey.    Hastily departing the British colony two days later after learning that the USS Wyoming, which he had eluded in three close calls in November, was fast approaching, Semmes took his ship through the Straits of Malacca, making three captures that Christmas week.


Game Connection:   CSS Alabama not only graces the cover of Rebel Raiders of the High Seas, but also is represented by a named counter and card (CSN Card 63).  Recreating Semmes’ storied acts of piracy (as Union newspapers, diplomats, shipowners and naval officers called them) is part of the fun and the strategy of the game – as is the hunt for the elusive raider, whose actions across the world’s oceans can otherwise reap great rewards for the Confederate cause in Rebel Raiders of the High Seas.




Monday, December 16, 2013

December 16, 1863 – Joseph E. Johnston Takes Command


This day 150 years ago in Rebel Raiders’ History

-Dedicated to Civil War episodes, battles, people and ships that also appear in my game, GMT’s Rebel Raiders on the High Seas.

December 16, 1863 – Joseph E. Johnston Takes Command


Historical Event:  With Confederate armies reeling from the twin defeats of Lookout Mountain and Missionary Ridge outside Chattanooga, President Jefferson Davis finally removed his friend General Braxton Bragg from command of the Department of the Tennessee, replacing him with General Joseph E. Johnston.

 “The Gray Cunctator,” as he came to be known for his Fabian tactics, fought smartly and fought well. Over the next eight months, grudgingly falling back before overwhelming Union forces, he made his opponent, William Tecumseh Sherman  expend a great deal of time, resources and blood while “marching through Georgia.”  Unfortunately, as with the Roman general whose tactics against Hannibal he emulated, Johnston was forced to step down and replaced with a more aggressive commander – General John Bell Hood, who promptly threw away the army in a series of poorly managed and bloody battles around Atlanta.


Game Connection:   Although primarily a naval game, the land war is represented in Rebel Raiders on the High Seas, and Confederate General Joseph E. Johnston has his own counter and card (CSN Card 91).  So, too, is his nemesis, Sherman represented in the game (by USN Card 50).  Johnston’s defensive advantages can help offset the growing Union might (and the play of Union cards, including that of Sherman).  The headstrong Hood (CSN Card 89) and the hapless Bragg (USN Card 7 – entitled “A Lack of Brains”) are also represented in the game.





Tuesday, December 3, 2013

December 3, 1863 – A Blockade Runner “Double Play” By USS Cambridge

This day 150 years ago in Rebel Raiders’ History

-Dedicated to Civil War episodes, battles, people and ships that also appear in my game, GMT’s Rebel Raiders on the High Seas.

December 3, 1863 – A Blockade Runner “Double Play” By USS Cambridge



Historical Event:  December 3, 1863 was a banner day for the Federal gunboat USS Cambridge.  One of many civilian steamships purchased and converted by the Navy into warships to man the blockade, the USS Cambridge was on station with the North Atlantic Blockading Squadron off Cape Fear when the schooner J.C. Roker tried to make her run.  The Rebel was brought to heel, and her valuable cargo of salt confiscated.  Later that same day, the gunboat, under the command of W. A. Parker, captured another blockade runner – the schooner Emma Turtle.  All told, during the course of her four years on station the USS Cambridge captured 11 Rebel blockade runners – one shy of a dozen.


Game Connection:    The USS Cambridge is one of the many warships represented in Rebel Raiders on the High Seas by the generic Gunboat counters, just as the generic Blockade Runner counters represent ships like those plucky Rebel schooners she ran down (some of which were later outfitted and commissioned to join the USS Cambridge and her sisters on station).

Although of under 900 tons and armed with only a pair of 8-inch rifles, in Rebel Raiders on the High Seas, as in the real war, the Gunboats like USS Cambridge play a vital role in frustrating Southern attempts to bring war material and other vital supplies back home. In the game, the cargo they carry if unloaded can be used to build warships and batteries, to buy cards which convey strategic and tactical bonuses and to fund those counterattacks which may regain key forts and cities that fall to the advancing Union armies.


The USS Cambridge, courtesy Department of the Navy:


Sunday, November 24, 2013

This day 150 years ago in Rebel Raiders’ History


-Dedicated to Civil War episodes, battles, people and ships that also appear in my game, GMT’s Rebel Raiders on the High Seas

November 23-24-25, 1863:  Lookout Mountain & Missionary Ridge


Historical Event:  Union troops stormed Lookout Mountain (24th) and Missionary Ridge (25th), finally breaking the long Confederate siege of Chattanooga and opening the way for the Federal advance out of Tennessee and into Georgia.  The two assaults were made possible by a preparatory attack on the Rebel defensive position on Orchard Knob on the 23rd.



Game Connection:    Although primarily a naval game, the land war is represented in Rebel Raiders on the High Seas, and Chattanooga is a key defensive position for the South.  Three of the Union generals who participated in the battles there are represented by cards:  Ulysses Simpson Grant (USN Card 8 – Grant Takes Command), William Tecumseh Sherman (USN Card 50) and Philip Sheridan (USN Card 11).  The courage and resilience of the Union soldiers who stormed those heights is also represented by a card (USN Card 46 – One More Effort Boys!) as is the “Lack of Brains” by a certain ill-starred Confederate general, one Braxton Bragg, whose picture appears on the card of that name (USN Card 7).








Tuesday, October 15, 2013

Another Bad Day for the CSS Hunley

150 Years Ago in Rebel Raiders History:

October 15, 1863- Another Bad Day for the CSS Hunley


            Historical Event:   On this day in 1863 the experimental submarine CSS Hunley sank for a second time during trials in Charleston. (The first time was August 29, when five crew members drowned).   The vessel was raised but a second trial on October 15 proved even more catastrophic – as the ship’s inventor, H.L. Hunley, and seven others drowned.  The Confederate Army, which despite the Navy crew remained in charge of the vessel, raised her again.   CSS Hunley did go on to attack the Union fleet in 1864, becoming the first submarine to sink a warship.

            Game Connection:    The CSS Hunley is represented in Rebel Raiders by CSN Card 73.  The target of its attack in 1864, the USS Housatonic is also represented in the game (USN Card 27).   



Sunday, October 13, 2013

A Happy Rebel Raiders Birthday to the U.S. Navy!

Today is the day the U.S. Navy celebrates its birthday...238 years young!   It is a much happier birthday than the one it celebrated 150 years ago today - when the Navy, like the country, was so divided.

When the Civil War broke out, the U.S. Navy was a proud but almost pitifully small force, and one made much smaller by the defection of 259 of its officers to the Confederacy.  These 259 included 13 captains, 33 commanders and 94 lieutenants.  They helped build a small but potent and technologically forward fighting navy for the South.  Meanwhile, the North, to which 40 Southern and the great majority of Northern-born officers remained loyal, grew to become the largest and most powerful fleet in the world - one which if needed could have taken on the Royal Navy (which is represented in Rebel Raiders by CSN Card No. 62)

At war's end, the Union had 671 warships, notes James McPherson in his War Upon the Waters.  Of these "all but 112 were steamers, and 71 of them were ironclads."  They mounted over 4,600 guns - many of them powerful Columbiads, Parrot Rifles and Dahlgrens  (as represented in the Yankee Guns card in Rebel Raiders - USN Card No. 3)    (This does NOT include the large number of river warships run by the U.S. Army).   The Navy built over 200 ships and purchased or pressed into service another 400-plus  (many of them Blockade Runners, such as  CSS Advance (CSN Card 67) which was caught off Wilmington in September 1864 while attempting her 21st run, and recommissioned as the gunboat USS Frolic - and then sent back South on blockade duty.

According to McPherson, the North spent over $6.8 billion on the war effort - of which less than 8 percent ($587 million) went to the Navy.   "By any measure of cost-effectiveness," however, says McPherson "the nation got more than its money's worth."

That assessment holds true today - as it has in two world wars and many other conflicts large and small in which the Navy played a signature roll.

Happy Birthday, U.S. Navy....and many more.





 

Friday, October 11, 2013

Running the Blockade – in Rebel Raiders on the High Seas

A gamer who ordered and “eagerly awaits the arrival” of Rebel Raiders on the High Seas asked if and how the game system handles the vagaries of running the blockade,  and the abilities of Blockade Runner captains to find “the ideal moment of tide, moon and wind to make the dash to open sea” and to navigate the “danger of a dark shoreline” on the way back in.

Blockade Runners have an advantage over the Union patrols, in that in the die roll to evade interception they gain a +2 and win ties.  That means if they roll a 4 or higher, they are safe, and if they roll less, the North still has to beat them by 3  (i.e. if a Blockade Runner rolls a 1, the Union ship needs a 4 or better to catch her).  In addition, there are some Blockade Runners that are even more difficult to intercept, as are represented by certain cards.  Here are a few examples:

The Don (CSN Card 66) was a particularly fast twin-screw vessel.  Capable of 14 knots and drawing only six feet, The Don was hard to run down and could slip into coastal inlets to hide. 

Most blockade runners made a profit by their second voyage; the CSS Advance (CSN Card 67) made 20 such successful runs, making her one of if not the most profitable of all of those ships that ran the Union blockade

The Banshee (CSN Card 68) was one of the first ships built specifically to run the Union blockade.  She was also one of the first commercial vessels to build of steel.  Under Joseph W. Steele (ironic how the name and the ship match) the ship made eight successful runs, giving her owners their investment seven times over. 

CSS  Robert E. Lee (CSN Card 69)  began her career as a blockade runner in  the fall of 1862.  For nearly a year the schooner-rigged, iron-hulled, oscillating-engine, double-stack paddle-steamer ran in and out of North Carolina’s inlets and harbors to bring in war materials and other desperately needed supplies.

The Union, however, had gunboats and sloops that were expert at catching these ships, and many of them are in the game.  The Union can also stack ships in the Blockade Stations off the ports, and can either roll one die for each ship or roll a single, modified die for the stack – the bigger the stack, the better the chance on that die.   The Union can also set up an outer blockade in the Coastal Zones; the sloops there can do not get the modifier for a stack, but each ship does roll.


Eventually, in the game as in the war, the Blockade Runners DO get caught.  There are 17 Blockade Runner counters in the game.  In the last three games I played, we kept track, and the Union intercepted 30 to 35 of them; which means that every Blockade Runner the South started with and built was caught not just once but TWICE….

Many of the Blockade Runners (all but one of the above, for example) were captured and pressed into service on the blockade stations.





Thursday, October 10, 2013

A Big Thank You! To Rebel Raiders Fans!

A big thank you to Rebel Raiders fans!  Most of the initial print run has been sold - and GMT is already talking making this a "reprinter."   The game went on sale in April, and as of the end of June over 60 percent of the print run was sold...and GMT says third quarter figures look great!

For all of you who have bought, played, commented on, reviewed or otherwise expressed interest and support in my strategic naval game of the Civil War, a big THANK YOU....if I wasn't such a Yankee at heart (an ancestor in the Irish Brigade, 69th NY), I'd give a big rebel yell!  

So instead, here's a hearty HUZZAH!  HUZZAH! HUZZAH!

....and by the way, I started this blog at Easter (when my son built it for me) and it just topped 10,000 views!

..

Wednesday, October 9, 2013

A Rebel Raiders’ Happy Birthday to the USNA - & Its Rebel Admiral

  
On this date in 1845 Franklin Buchanan – who later became the first admiral of the Confederate navy – opened the doors of the United States Naval Academy at Annapolis.    “Old Buck” was the academy’s first superintendent, and many of the midshipmen who studied while he was at the helm of the academy would see him again through the smoke of battle during the Civil War.

 Buchanan did not stay long at Annapolis, as the old salt longed to go sea – which he did as second in command of Commodore Matthew Perry’s expedition that “opened” Japan. At the start of the Civil War he was commandant of the Navy Yard in Washington, but resigned his commission and went South after the Baltimore riots in 1861.  (Although when his native Maryland failed to secede, he tried to get his federal commission back, but Secretary of the Navy Gideon Welles would have none of that and sent him packing, with a curse).

Buchanan’s reputation and service, however, propelled him up the ranks of a grateful Confederacy, which named him its first admiral.  “Old Buck” was a fighting admiral, a combat sailor in the finest tradition of the USNA, personally taking charge of the South’s first ironclad, the CSS Virginia at Hampton Roads in 1862 and later the CSS Tennessee in the fateful battle at Mobile Bay in 1964.
 .

Buchanan is represented three ways in Rebel Raiders on the High Seas; first, as a leader counter for the South, and then twice more in the cards – for the two ironclads he commanded during their historic encounters with the Union navy.  Those ships are represented by CSN Cards 70 and 86.  Despite having “gone South,” Buchanan has not been forgotten by the Navy or the Academy: three U.S. Navy destroyers were named for him, as is the house that serves as the superintendent’s quarters at Annapolis.








Friday, October 4, 2013

The Ships of Rebel Raiders – and their “Yankee Guns”


 Rebel Raiders on the High Seas is a strategic game of the Civil War which focuses on the role of the navies on the rivers, along the coasts and on the oceans.  Those ships carried a wide variety of weaponry, but among the most popular, at least on the Union side, were the storied Dahlgren smoothbores.  These mighty weapons which could hurl a 130-pound shot almost a mile were the mainstay of the fleet, and along with Parrot Rifles and other big cannons are represented in the game by the “Yankee Guns” of USN Card Number 3.



The inventor of the Dahlgren gun is also in the game: Captain (later Admiral) John Dahlgren,  (USN Card 31, which bears his name), as are many of the ships he armed and later commanded.  Dahlgren chaffed at the bit for years, being told he was too valuable in Washington and was a desk not blue water sailor – a jibe he proved wrong after taking over the South Atlantic Squadron from Samuel Francis DuPont (USN Card 54) off Charleston in 1863.   Although known as the “father of naval ordnance” he showed himself every bit the sea salt of his contemporaries, becoming one of the first five admirals of the U.S. Navy.  (David Glasgow Farragut – who appears on the “Damn The Torpedoes” card (USN Card 1) was the first, and DuPont, as well as David Dixon Porter – who appears on USN Card 2 were among the others in the first crop of those elevated to flag officer status).   Each of these admirals, by the way, owed their successes at least in part to Dahlgren the guns he invented, produced and saw installed on their ships.



Tuesday, September 10, 2013

Rebel Raiders Replay: 1862 Jump Start

 The Developer & A Naval Historian Team Up Against the Designer in the 1862 Scenario


For those who want to dive into the heat of the action, rather than do a slow burn, the alternate 1862 start scenario is the way to jump right into Rebel Raiders on the High Seas.  It begins with the Union half of the April 1862 turn. The Union enjoys a dream hand of cards that historically made that such a great month for the North – and a month after which, it was said, the South never smiled again.

Developer Fred Schachter and naval enthusiast Brandon Musler took charge of the Union, with Fred taking responsibility for the Gulf and Western Theater, and Brandon the Atlantic and Eastern Theater.   They began the game with a chance to conduct four attacks – as many amphibious as they wished – and three of four failed (save for Union capture of Key West).  Designer Mark McLaughlin rolled more “6s” on the dice than anyone should in a single or several turns, thus allowing the South to smile, perhaps a bit early, but grin broadly nonetheless.

What followed was a wonderful if lamentably brief “happy time” for the Confederacy. Its Blockade Runners brought in enough cargo to allow the purchase of two Batteries – in addition to the two normally earned each turn for the Atlanta and Richmond arsenals.  Mark employed his largesse to construct a strong “crust defense” by placing batteries at Memphis, Chattanooga, New Orleans, Mobile and Savannah.  This approach leaves the entrenchment of Richmond until later, entrusting its defense to Bobby Lee and Stonewall Jackson  (CSN Cards 60 & 104).  Mark deployed J.E. Johnston (Card 91) to command in the West and he also had cards in hand for the Ironclad CSS Manassas (CSN Card 71), Hulks, Rafts and Chains (CSN Card 110) and later the CSS Virginia (CSN Card 70) to help defend any port the Union chose to attack.

On land Confederate confidence was rewarded. For the remainder of 1862 the Union onslaughts were repeatedly repulsed, including two failed amphibious attacks on Galveston,  but at sea it was a different story. In four turns the South lost 25 blockade runners with the Union sinking them literally faster than they could be built.  As 1863 opened, there were more Raiders (five) at Sea than Blockade Runners. The number of Raiders would dwindle to three after the Union built packs of hunter-killer screw sloops.  For the remainder of the game the seas stayed blue in more ways than one.


Tomorrow Part II of the Replay: 1863, The Nightmare Year – but a Nightmare in Blue, or in Gray?







Monday, September 9, 2013

September 9, 1863 – Longstreet Goes West!

This day 150 years ago in Rebel Raiders’ History

-Dedicated to Civil War episodes, battles, people and ships that also appear in my game, GMT’s Rebel Raiders on the High Seas

September 9, 1863 –   Longstreet Goes West!


            Historical Event:   On this day in 1863 President Jefferson Davis agreed to General James Longstreet’s request that he and 12,000 men from the Army of Northern Virginia be sent out west to aid General Braxton Bragg’s beleaguered forces.  General Robert E. Lee knew that sending the First Corps and his “Old Warhorse” would require his army retire behind the Rapidan and give up all hope of offensive operations in the east.   The movement of so many troops across the rickety, tortuous and infrequently interconnected Confederate rail network was something of miracle – and one that ten days later placed Longstreet on the field in the right place at the right time for what would be the South’s last great victory – Chickamauga.


            Game Connection:    General James Longstreet is represented in Rebel Raiders on the High Seas by Confederate Card 79.  He gives the South not only an additional die in a Counterattack, but also aids in defense against all attacks in the space where he is assigned.  To represent the South’s ability to move him and his corps from front to front, the Confederate Player is allowed to be used in a different space each turn. 


Friday, September 6, 2013

September 6, 1863 – Rebels Evacuate Battery Wagner

This day 150 years ago in Rebel Raiders’ History

-Dedicated to Civil War episodes, battles, people and ships that also appear in my game, GMT’s Rebel Raiders on the High Seas

September 6, 1863 –   Rebels Evacuate Battery Wagner


            Historical Event:   On this day in 1863 Confederate General Pierre Toussaint Beauregard bowed to the inevitable and ordered the evacuation of Battery Wagner on Morris Island, long viewed by both sides as the key to his defense of Charleston.  The final decision was made following an intense close-in 36-hour bombardment by Union naval forces under Rear Admiral John Dahlgren. The fort’s commander reported that this “terrible bombardment” had killed more than 100 of the defenders and left “nearly all guns disabled.”  He added in his report to Beauregard that “repetition of today’s fire will make the fort almost a ruin,” and in an obvious plea for permission to withdraw asked “is it desirable to sacrifice the garrison?”
            Battery Wagner had withstood numerous previous bombardments and attacks – included the famous if ill-fated charge in July led by the 54th Massachusetts, which was depicted in the movie Glory.    
            The fall of Morris Island emboldened Dahlgren to send the ironclads USS Weehawken and USS Patapsco to bombard nearby Sullivan’s Island and Fort Sumter – whose defenses had been so reduced by the Union Navy and siege batteries as it was left with but one working cannon – which was fired but once a day in salute at the morning flag raising.  On the night of September 8-9 Dahlgren sent a force of 500 sailors and marines in small boats to storm the ruins – but they were repulsed by 350 defenders.

            Game Connection:  As it was in the Civil War, Charleston is a vital port for Blockade Runners and is the lynchpin of the Confederacy’s Atlantic Coast in Rebel Raiders on the High Seas.  Confederate General Beauregard is represented in Rebel Raiders on the High Seas by CSN Card 88, and his engineering talents that proved so vital to defense of Charleston are depicted in the card’s ability to place an additional Battery free of charge on the turn the card is played.  His nemesis in 1863, Rear Admiral John Dahlgren, is represented by two cards: USN Card 31 – which bears his name, and USN Card 3 – “Yankee Guns,” homage to his talents in designing, producing and using the Union’s big guns – some of which also bore his name.

            Destroying Confederate Batteries in preparation for an Assault is one of the primary jobs of the Union Navy in the game, just as was in the war, and many of Dahlgren’s ships are represented in the game, perhaps most notable among them USN Card 26 the USS New Ironsides – first in a new class of warship, and one which historian Shelby Foote says at the time was “the most powerful battleship in the world.”






Wednesday, September 4, 2013

September 4, 1863 – “Bread Riots” by Women of Mobile

This day 150 years ago in Rebel Raiders’ History

-Dedicated to Civil War episodes, battles, people and ships that also appear in my game, GMT’s Rebel Raiders on the High Seas

September 4, 1863 –   “Bread Riots” by Women of Mobile


            Historical Event:   On this day in 1863 riots were reported in Mobile.  Severe shortages of food, medicine and even clothing sparked protests in many Southern cities that year.  Collectively known as the Southern Bread Riots, crowds of mostly women marched carrying banners demanding “Bread and Peace” and “Bread or Blood.”
  In Mobile, women carrying hatchets chopped down doors and broke into stores to steal food, medicine and clothing.  When the garrison commander, General Maury ordered the 17th Alabama to stop the rioters by force – the men mutinied.  They refused to fire upon the women, many of whom were their wives, sisters, sweethearts and mothers.   Maury then ordered the Mobile Cadets into action – a fancy militia company of older, wealthier men and their sons.  The Cadets strode forward mightily – and were put to rout by the women!  The city’s mayor and the provost marshal then went before the mob of hungry women and promised that if they would go home that the government would open military storehouses and meet their needs.

            Game Connection:    The gnawing attrition of a long war, exacerbated by the effects of the blockade on the Confederacy, along with the loss of territory and the severing of the Mississippi River lifeline to their western sources of gold and beef cattle are reflected in the Confederate Supply Phase die roll.  Each turn the Confederate player must roll one, and lose that number of Victory Points.  An additional die is rolled for each of Atlanta and Richmond that are lost, and an additional three dice are rolled if the Union has control of all three key cities on the Mississippi.
            Victory Points are essential to the South to purchase additional forces, cards and counterattacks – and to keep from losing the game.


            There are also cards that reflect the strain upon the civilian population caused by the blockade and other economic pressures, notably USN Card 40 Satin & Lace, No Guns, which reduce the value of cargo unloaded by Blockade Runners the turn it is played (reflecting that, as the card notes “Blockade Runners load up with luxury goods, not war material”) and USN Card 41 Plumb Wore Out…Southern Economy Falters, which add modifiers to the Supply die roll for ports and cities lost.    (Below are newspaper drawings of the bread riots in Richmond, which occurred in April 1863)



Friday, August 23, 2013

USS New Ironsides: U.S. Navy’s First Armored Steam Frigate

The Ships of Rebel Raiders    - The Men o’ War

Rebel Raiders on the High Seas is a strategic game of the Civil War which focuses on the role of the navies on the rivers, along the coasts and on the oceans.  While most ships are represented by generic counters for Ironclads, Blockade Runners, Gunboats, Screw Sloops and, of course Raiders, there are cards and corresponding counters for many individual vessels.  This series presents those cards and offers a glimpse into the history of these storied ships.


USS New Ironsides:  U.S. Navy’s First Armored Steam Frigate



The first of a new breed of modern warships, the USS New Ironsides (USN Card 26) was an ocean-going, wooden-hulled, armored man-o-war; a true battleship, with plenty of big guns, powerful steam engines – and even a ram, just in case.

Protected by 4.5 inches of belt armor, the USS New Ironsides would be hit many, many times by the Confederate guns she dueled with at Charleston and Fort Fisher – but like her namesake, the original “Old Ironsides” (USS Constitution) most shots seemed to bounce off; she was never seriously damaged by enemy fire.  USS New Ironsides, however, did have the dubious distinction of being the first victim of a submarine (technically a “semi-submersible torpedo boat”)– when the CSS David (CSN Card 65) set off a spar torpedo on October 5, 1863.  Damage, however, was minor – USS New Ironsides remained on station.

 (In Rebel Raiders, if the Confederate player declared an attack with the CSS David card on a Union warship, say the USS New Ironsides, each side would roll one die, with the Confederate player adding one to his die if his target is the only warship in the port or blockade space.  If the Confederate die roll is higher, the Union ship is sunk.)

USS New Ironsides was the flagship for Rear Admiral Samuel Francis DuPont (USN Card 54) during the April 1863 naval attack on Fort Sumter and the other defenses of Charleston harbor, and went back into the harbor for the second attack on Charleston.  She also supported the abortive assault by the gallant 54th Massachusetts (as depicted in the movie, Glory) on Fort Wagner, and took part in the two bombardments of Fort Fisher, the second of which resulted in a Union victory in January 1865.  


Decommissioned and laid up in Philadelphia after the war, she was the victim of an accidental fire, allegedly caused by a watchman’s unattended stove, and burned and sank in December 1866.



Thursday, August 22, 2013

Rebel Raiders Updated on VASSAL

Rebel Raiders Updated on VASSAL


A big Rebel Raiders' thanks to Joel Toppen, for making Rebel Raiders available on VASSAL and for once again updating it!

This is his announcement today of the update:

Version 1.3 of the Rebel Raiders VASSAL module is available:http://www.vassalengine.org/wiki/Module:Rebel_Raiders_on_the_High_Seas

Modifications include:
1. Made cargo counters smaller so they don't obscure MPs when stacked on ships.
2. Added Load/Unload functionality to Blockade Runners. Load will dispatch a cargo piece.
3. Added individual "Draw Cards" buttons to each hand window.
4. Added mouse-over zoom to hand windows.

Tuesday, August 20, 2013

USS Powhattan: From Porter to Dahlgren, From First Shots to Last

The Ships of Rebel Raiders    - The Men o’War

Rebel Raiders on the High Seas is a strategic game of the Civil War which focuses on the role of the navies on the rivers, along the coasts and on the oceans.  While most ships are represented by generic counters for Ironclads, Blockade Runners, Gunboats, Screw Sloops and, of course Raiders, there are cards and corresponding counters for many individual vessels.  This series presents those cards and offers a glimpse into the history of these storied ships.

USS Powhattan: From Porter to Dahlgren, From First Shots to Last



When Fort Pickens in Florida was threatened by Secessionists in early April, it was the powerful USS Powhattan (USN Card 21)  which was dispatched to ward them off.  President Lincoln tried to recall her from that mission and send her instead to show the flag at Fort Sumter, but Lt. David Dixon Porter set sail before the change in orders could reach him.   That was probably fortunate for him and his ship,  for although this modern sidewheel steam frigate 16 guns – including ten 9-inch and one 11-inch Dahlgren smoothbores, and five 12-pounders – it would have been no match for the massed batteries in Charleston Harbor – guns which would pulverize Sumter that month and ward off fleets of ironclads over the next four years.

Porter (USN Card 2) went on to other fronts (notably commanding the mortar boats at New Orleans, as depicted on his card for Rebel Raiders),  while USS Powhattan went on without him to Charleston, where she chased down blockade runners (catching several prizes) and battered the defenses of Fort Fisher over Christmas, 1864.  Her guns later supported the landing and assault which led to Fisher’s capture three weeks later.

After the war, USS Powhattan took on another Dahlgren – Rear Admiral John Dahlgren, the designer of the guns she carried.  He chose her as his flagship for the South Pacific Squadron, and sailed aboard her to Valparaiso to guard American shipping and interests during the Chincha Islands War.  Dahlgren appears in Rebel Raiders twice – once on a card with his name (USN 31) and as the inspiration for USN Card 3 “Yankee Guns.”







Saturday, August 17, 2013

August 17, 1863 – “Swamp Angel” In Place To Shell Charleston

This day 150 years ago in Rebel Raiders’ History

-Dedicated to Civil War episodes, battles, people and ships that also appear in my game, GMT’s Rebel Raiders on the High Seas,  

August 17, 1863 – “Swamp Angel” In Place To Shell Charleston


            Historical Event:   On this day in 1863 Union forces completed one of the most amazing engineering feats of the war.  They unveiled a massive siege gun, which would earn the nickname “Swamp Angel,” as they readied a new bombardment of Charleston and its defenses.  The huge 8-inch 200-pounder Parrot Rifle was installed in secret by soldiers who worked nights in 30-man teams to create a road and gun platform in a swamp by vertically driving huge logs 20 feet through the soft mud into the sandy substratum below, then adding a layer of pine logs, earth and sand bags on top.  It took 450 men to drag the 12-ton gun into position (which they did in two parts, the heavier carriage first, then the barrel) – and then to ferry powder and shot and shell – including incendiary rounds filled with a combustible fluid of gun-designer William Parrot’s own invention -  “Solidified Greek Fire.”    Firing would commence on August 21, with devastating and demoralizing if not decisive effect - and would conclude two days later when a the breech exploded, dismounting the gun.  That final shot, however, the 36th launched by the mighty weapon, hit its target.  The "Swamp Angel" never fired again - her position being taken over by a pair of giant siege mortars.

            Game Connection:    Attacking Confederate ports is a tough job for the Union, especially if they are as heavily fortified as was Charleston.  Massive mortars and huge guns like the “Swamp Angel” were often used to aid the Army and the Navy in its attacks, and are represented by USN Card 48 – Siege Train.  As the card (see below) notes, when used successfully, it is returned to the player's hand for use on another turn.




Tuesday, August 13, 2013

“American Civil War games are very popular in Japan”

Rebel Raiders – In Japanese?

“American Civil War games are very popular in Japan” 

My old friend, the renowned artist Rodger MacGowan made that comment when he sent me the photos (see below) of the Japanese language edition of Rebel Raiders on the High Seas.

“Based on my contacts in Japan and the photos I have seen on the web from Japan,” Rodger told me, “the American Civil War is a very popular subject among wargamers in Japan today.”

Rodger should know, he has been doing covers of my games for 30 years – including all of my Civil War titles, from the early 1980s Army of the Potomac, Army of the Tennessee pairing that combined make Mr. Lincoln’s War right up to, of course, Rebel Raiders on the High Seas.


Look for more Rebel Raiders images on his website, and for major coverage of Rebel Raiders in an upcoming issuing of his C3i magazine.