Showing posts with label CSS Manassas. Show all posts
Showing posts with label CSS Manassas. Show all posts

Tuesday, September 10, 2013

Rebel Raiders Replay: 1862 Jump Start

 The Developer & A Naval Historian Team Up Against the Designer in the 1862 Scenario


For those who want to dive into the heat of the action, rather than do a slow burn, the alternate 1862 start scenario is the way to jump right into Rebel Raiders on the High Seas.  It begins with the Union half of the April 1862 turn. The Union enjoys a dream hand of cards that historically made that such a great month for the North – and a month after which, it was said, the South never smiled again.

Developer Fred Schachter and naval enthusiast Brandon Musler took charge of the Union, with Fred taking responsibility for the Gulf and Western Theater, and Brandon the Atlantic and Eastern Theater.   They began the game with a chance to conduct four attacks – as many amphibious as they wished – and three of four failed (save for Union capture of Key West).  Designer Mark McLaughlin rolled more “6s” on the dice than anyone should in a single or several turns, thus allowing the South to smile, perhaps a bit early, but grin broadly nonetheless.

What followed was a wonderful if lamentably brief “happy time” for the Confederacy. Its Blockade Runners brought in enough cargo to allow the purchase of two Batteries – in addition to the two normally earned each turn for the Atlanta and Richmond arsenals.  Mark employed his largesse to construct a strong “crust defense” by placing batteries at Memphis, Chattanooga, New Orleans, Mobile and Savannah.  This approach leaves the entrenchment of Richmond until later, entrusting its defense to Bobby Lee and Stonewall Jackson  (CSN Cards 60 & 104).  Mark deployed J.E. Johnston (Card 91) to command in the West and he also had cards in hand for the Ironclad CSS Manassas (CSN Card 71), Hulks, Rafts and Chains (CSN Card 110) and later the CSS Virginia (CSN Card 70) to help defend any port the Union chose to attack.

On land Confederate confidence was rewarded. For the remainder of 1862 the Union onslaughts were repeatedly repulsed, including two failed amphibious attacks on Galveston,  but at sea it was a different story. In four turns the South lost 25 blockade runners with the Union sinking them literally faster than they could be built.  As 1863 opened, there were more Raiders (five) at Sea than Blockade Runners. The number of Raiders would dwindle to three after the Union built packs of hunter-killer screw sloops.  For the remainder of the game the seas stayed blue in more ways than one.


Tomorrow Part II of the Replay: 1863, The Nightmare Year – but a Nightmare in Blue, or in Gray?







Wednesday, August 21, 2013

USS Mississippi (USN Card 23) “Largest Ship in the U.S. Navy”- Perry’s Flagship

The Ships of Rebel Raiders    - The Men o’War

Rebel Raiders on the High Seas is a strategic game of the Civil War which focuses on the role of the navies on the rivers, along the coasts and on the oceans.  While most ships are represented by generic counters for Ironclads, Blockade Runners, Gunboats, Screw Sloops and, of course Raiders, there are cards and corresponding counters for many individual vessels.  This series presents those cards and offers a glimpse into the history of these storied ships.


USS Mississippi (USN Card 23) “Largest Ship in the U.S. Navy”- Perry’s Flagship

......and the bane of Confederate Coffee Drinkers!


When Commodore Matthew Perry went to Japan he wanted to make a big impression – and so he chose the biggest vessel he could find for his flagship.  At over 3,300 long tons, in 1861 the USS Mississippi (USN Card 23) was easily the largest ship in the fleet.  Having served in the Mexican War, she was also already a veteran combatant. 

As the Civil War broke out, USS Mississippi was sent to blockade Key West, and within less than a week on station, captured an inbound blockade runner packed with Brazilian coffee (a highly-prized commodity the South would do without for four years). The massive warship was then sent to the mouth of the river whose name she bore -  and while on blockade duty captured another coffee ship, thus depriving the Confederacy of much-needed caffeine.

When David Glasgow Farragut took on Forts Jackson and St. Phillip in April 1862, USS Mississippi was with him – and it was two massive broadsides from her huge Paixhans Guns that wrecked the Confederate ironclad ram, CSS Manassas. (CSN Card 71).  (Farragut is a leader counter in the game and appears on three cards – giving strategic and tactical advantages on USN Cards 33 and 1, respectively, and with his presence on the map allowing play of the card marking his flagship, USS Hartford – USN Card 37).


Despite protestations by Captain Melancton Smith that her displacement and length made her unsuited for operations upriver, in March 1863 Farragut sent her to support the attack on Port Hudson. As Smith feared, she grounded while under enemy fire.  Smith and his exec, George Dewey (of Manila Bay fame over 40 years later), struggled mightily to refloat her – but Confederate gunners could not miss this huge, immobilized target.  Smith finally gave the order to scuttle her – and when the fires he set reached her magazine, the largest ship in the U.S. Navy became a part of the river with which she shared her name.






Monday, August 12, 2013

“The Unsinkable” USS Brooklyn

The Ships of Rebel Raiders    - The Men o’War

Rebel Raiders on the High Seas is a strategic game of the Civil War which focuses on the role of the navies on the rivers, along the coasts and on the oceans.  While most ships are represented by generic counters for Ironclads, Blockade Runners, Gunboats, Screw Sloops and, of course Raiders, there are cards and corresponding counters for many individual vessels.  This series presents those cards and offers a glimpse into the history of these storied ships.


Part IV – The Union Screw Sloops: “The Unsinkable” USS Brooklyn


The sloop-of-war USS Brooklyn  (USN Card 13)  was practically a one-ship Navy; she did it all, and fought everywhere, in every kind of action.   She helped frustrate Confederate attempts to take Fort Pickens in Pensacola in 1861, then captured several blockade runners.  When Raphael Semmes made his initial foray out of New Orleans on the CSS Sumter (the Raider counter that begins the game there) she gave chase – but the elusive Semmes got away, as he always did.

USS Brooklyn caught several blockade runners in 1862, and battled her way up river past the guns of Forts Jackson and St. Philip to engage the Rebel Ironclad Ram CSS Manassas (CSN Card 71 in Rebel Raiders). The ironclad did ram her, but as the captain reported “did us little injury.”  (Only on the USS Brooklyn was a 24-foot long gash in the hull a “little injury.”)    Later in the summer of 1862 she went upriver to run the batteries at Vicksburg and drove the Rebel gunners away while troops landed at Donaldsonville, La.

USS Brooklyn was pulled out of the Mississippi to blockade Galveston, where she again was stymied by Semmes (who returned in the CSS Alabama (CSN Card 63) to trick, engage and sink the USS Brooklyn’s consort, the gunboat USS Hatteras (USN Card 16).   The mighty warship, however, got some measure of revenge by capturing a pair of blockade runners, including the Kate, skippered by the legendary and until then always lucky Thomas Lockwood – until then “the most successful of many Charlestonnians engaged in blockade running” (according to Robert N. Rosen, in his book, Confederate Charleston).  Kate was one of nine blockade runners captured (and one sunk) by the USS Brooklyn during the war.

Mobile Bay in August 1864, however, was where USS Brooklyn would be most sorely tested – as she led the second column into the Bay; when the ironclad USS Tecumseh immediately off her port bow hit a torpedo (i.e. mine) a sank in seconds, the captain stopped and began backing as the USS Brooklyn had also run into a net of mines.  The Rebel Ironclad Ram CSS Tennessee (CSN Card 86) tried to ram her, but she fended off the ram and added her guns to those of the other Union ships that forced the Rebel ship to strike.

Nearly 100 of those aboard USS Brooklyn were killed or wounded in the action, and 23 sailors and marines aboard were awarded the Medals of Honor.


After extensive repairs, USS Brooklyn was sent to aid in the attack on Fort Fisher.  After the war  she became the flagship of the South Atlantic Squadron and later that of the Asiatic Squadron.  For her final service, in 1889, she circumnavigated the globe – running Cape Horn – before returning home to New York to be decommissioned.






Sunday, July 21, 2013

The Ships of Rebel Raiders - The Ironclads

Rebel Raiders on the High Seas is a strategic game of the Civil War which focuses on the role of the navies on the rivers, along the coasts and on the oceans.  While most ships are represented by generic counters for Ironclads, Blockade Runners, Gunboats, Screw Sloops and, of course Raiders, there are cards and corresponding counters for many individual vessels.  This series presents those cards and offers a glimpse into the history of these storied ships.

Part III – The Rebel Ironclads: CSS Manassas  - Dewey and the 1st Rebel Ironclad

The cigar-shaped turtle-shelled iron-sheathed ram CSS Manassas (CSN Card 71 in Rebel Raiders on the High Seas) “amounted to the war’s first ironclad,” says Princeton professor and noted historian James McPherson in his new book, War Upon the Waters

The former Mississippi River towing boat was one of three ironclads the South was hurriedly constructing at New Orleans in the late winter and early spring of 1862.  When the Union fleet began to steam upriver, however, only one – CSS Manassas – was ready for action.  (CSS Mississippi was under construction and although CSS Louisiana was fully armed her engines were not working properly – so she was towed downriver to serve as an armored floating battery). 

On April 18 the Union began bombarding Forts Jackson and St. Philip, and on the 24th the West Gulf Squadron under Farragut (USN Card 1) aboard USS Hartford (USN Card 37) made its move.  The CSS Manassas went out to meet them, supported by half a dozen little gunboats and rams and some fire rafts.  Farragut saw the fearsome monster and signaled to Captain Melancton Smith aboard USS Mississippi (the largest ship in the U.S. Navy, and USN Card 23) to “run her down.”

In their game of “naval chicken” the commander of the ironclad blinked first, and as he veered off the mighty USS Mississippi riddled her with a broadside at 50 yards.  The solid shot pierced her boilers, and CSS Manassas caught fire and sank.

Little Known Fact:  conning the USS Mississippi was a young, 24-year-old lieutenant – George Dewey, of “You may fire when ready, Gridley” fame at Manila Bay in 1898.






Thursday, July 18, 2013

The Ships of Rebel Raiders - The Gunboats

Rebel Raiders on the High Seas is a strategic game of the Civil War which focuses on the role of the navies on the rivers, along the coasts and on the oceans.  While most ships are represented by generic counters for Ironclads, Blockade Runners, Gunboats, Screw Sloops and, of course Raiders, there are cards and corresponding counters for many individual vessels.  This series presents those cards and offers a glimpse into the history of these storied ships.

Part II – The Gunboats: The Mosquito Fleet Rams at New Orleans

“The Mosquito Fleet” (CSN Card 81) represents the rag-tag little squadrons the South hastily cobbled together to defend their ports from the Union Navy.  One such force supported the ironclad CSS Manassas in the battle at Forts Jackson and St. Philip below New Orleans in late April 1862.

While the CSS Manassas is represented in the game (as CSN Card 71), the vessels that accompanied her are represented by the generic Gunboat counters, one or two of which may be added to a Confederate defense by play of The Mosquito Fleet (CSN Card 81).   General Mansfield Lowell had purchased and armed 14 civilian craft for his flotilla in the late winter of 1862 – but was ordered to send more than half of them upriver to Memphis to join Commander Montgomery’s river defense force (see my posting for July 15: http://markgmclaughlin.blogspot.com/2013/07/the-ships-of-rebel-raiders-gunboats_15.html)

When David G. Farragut and his massive Union fleet made their move on the forts below his city, Lowell had only six of his armed riverboats left, a force that even the Confederate secretary of war lamented was “a peculiar one.”  (Lowell himself admitted that his group had “little or no discipline” and was “too much ‘steamboat’ and too little of the man-of-war’ to be very effective.”  Still, when Farragut’s gunboats and screw sloops broke through the barrier of Hulks, Rafts and Chains (as represented in Rebel Raiders by CSN Card 110) Lowell and his makeshift flotilla were there to meet him.

While the turtle-shaped ironclad CSS Manassas   was the spearpoint of Lowell’s counterattack against the screw sloops (notably the massive USS Mississippi – represented in the game by USN Card 23), his gunboats closed with their Union counterparts.  The J.C. Breckinridge and Governor Moore worked together to each ram and sink the USS Varuna, then headed for the USS Cayuga – but were driven off by the fire of another Union gunboat, USS Oneida.  (USS Cayuga broke through the line of Rebel ships, surprised five companies of militia in their camp, who after taking a few rounds from the gunboat became the first Confederate regiment to surrender to a Union gunboat).


Lowell fought on, sending fireships down the river, but after the USS Mississippi’s guns pummeled and set afire the CSS Manassas, the fight was over.  Farragut  (USN Card 1) in the USS Hartford (USN Card 37), along with the USS Brooklyn (USN Card 13) and the rest of the fleet steamed forward, the forts already partially silenced by David Dixon Porter and his Little Mortar Boats (USN Card 2).   From there, it was on to New Orleans for the Union fleet.   As for Lowell, all but one ship in his Mosquito Fleet was lost.







Wednesday, June 19, 2013

Rebel Raiders Replay  (Turn 11 –August 1864) -- Yeee...haaaaw! & the Navy at New Orleans

Designer Mark McLaughlin as CSA; Naval Historian Brandon Musler as USA

When we left off, Memphis and Vicksburg had fallen – and New Orleans, though battered, repulsed a Union Assault.  The fabled Raider CSS Alabama, a picture of which appears on the cover of the game, however, was caught and sunk by USS Mississippi…

Yeeee…haaaaaw!  Fix Bayonets, Boys!

Mark bought a Counterattack for a reason, and plays it to try and take Vicksburg back.  Grant, whose Card 8 is still in play, however, has other ideas – and once again his re-roll ability snatches victory from the jaws of defeat.

Undeterred, like the Southern boys in Faulkner’s Alas, Babylon, for whom it is always 1 p.m. on that July afternoon, with that long, low slope stretching before them up to the copse of trees and Marse Robert waving them on, Mark tries again – playing Uprising! Rouse the State Militia (Card 103) launch a second counterattack at Vicksburg…but it fares no better.   The South loses Victory Points in both fights.

The Raider fleet, however, fares better.  Although one is sunk, they gain 9 VP for the South, and one plucky Blockade Runner actually manages to sneak in with 2 VP Cargo, bringing the South up from negative 5 to plus 6 VP…even after losing VPs for the Supply roll the South is in the positives, thus gets all three cards (it gets only two if in the zero or negative VP area).  Due to loss of cities, however, builds are down to four –which is enough for a Raider and another Counterattack.

The Battle of New Orleans – Ironclads vs. Screw Sloops

Brandon opens the ball for the bottom half of turn 11 with an attack on New Orleans.  Five Screw Sloops and a Gunboat go against the single Battery – but it is a trap!   Mark plays THREE Cards:  Infernal Machines (56), Manassas (71) and Virginia (75).   Up pop two mighty Ironclads!  Brandon responds with Black Terror (Card 25) which will at least draw away some fire as the Batteries fire at a dummy target.




The Infernal Machines give the South one die vs. each incoming ship – on a 5 or 6 that ship retreats and does not take part in the fight.   Mark misses each ship.

“This is what you get for making your slaves work on them Infernal Machines” says Chris, an onlooker who is sitting beside us and openly rooting for Brandon to win.  Or, as another kibitzer adds, “Confederate Infernal Machines suck swamp water!”

The Manassas is a ram; it can target one Union ship and if it wins a die contest send it to the bottom.  Manassas, it seems, was made by the same people who make the Infernal Machines – the Acme Corporation, Atlanta division.   It fares no better in shooting, although Virginia with its added pip on the die does sink a Screw Sloop. 


It is not enough.  The Battery is destroyed and Manassas sunk; Virginia is hit and uses its special ability to limp away to Baton RougeNew Orleans falls, and with it, the Mississippi; the South’s only consolation is that the additional loss of VPs do not hurt much, as the South bottoms out at negative 5 VP.

To be continued....