Showing posts with label Fredericksburg. Show all posts
Showing posts with label Fredericksburg. Show all posts

Friday, June 21, 2013

Rebel Raiders Replay  (Turn 12 –December 1864)

Designer Mark McLaughlin as CSA; Naval Historian Brandon Musler as USA

When we left off, the South was burning.  Two Rebel attempts to retake Vicksburg failed. New Bern, Atlanta, Montgomery  and New Orleans fell to the Union, completing the Northern conquest of "The Father of Waters." It is, hopefully, the final turn, and if the South, in the negative victory point range, can manage to hold on to Richmond it can still squeeze out a win.

The Albemarle Sallies Forth!

Just to show the South can still fight at sea, Mark plays the CSS Albemarle (Card 75).  The only Southern Ironclad that can go beyond Blockade Stations and into Coastal Waters, it stands a chance of breaking a hole in the Blockade.  Brandon tries to stop her coming out of Charleston with Engine Breakdown (Card 47) but the plucky iron devil keeps coming, sinks the Union Gunboat on the Blockade Station and engages the single Screw Sloop offshore – which sinks her.   Perhaps Albemarle, too, was built by Acme – Charleston Branch.  (That same Sloop catches the Blockade Runner that was trying to get into Charleston).








Once More On To Vicksburg

The Rebel Counterattack is launched once again at Vicksburg.  Should this counter-attack fail, Baton Rouge, Corinth and Meridan will “wither on the vine” as they have no cities to supply them…and with them will go the Ironclad CSS Virginia, which retreated from New Orleans to Baton Rouge.

Third time, it seems, IS a charm – and the South regains Vicksburg!  Virginia promptly works up steam and goes in to help defend the regained city – which in the Build Phase gets the one Battery the South can still build (losing Atlanta reduces Battery builds from two to one; loss of Richmond would cost the other).

The South is still in negative VPs  but is not dead yet.

One More Push

The North is in a pickle.  It has two ways to win:

-1.  Take 16 of the 20 Rebel cities, which MUST include all three key Mississippi cities (Vicksburg, Memphis, New Orleans), PLUS EITHER Richmond OR Atlanta, and have the South at negative VP.  OR

-2. Take the three key Mississippi cities (Vicksburg, Memphis, New Orleans), PLUS Richmond AND Atlanta – and if the South is at negative VP at that moment the game ends immediately.

Ten cities are in Yankee control, so to get the first it would need Six Assaults – Brandon shows that he has the Sea to Shining Sea (Card 24) that would give him two assaults in ADDITION to the Four he bought – however, the two extras are only good for attacking Ocean Ports in bonus Amphibious Attacks.     It is a great card, but he would need to win ALL SIX battles (one of them Vicksburg) to meet the first victory condition.

Brandon does not bother; he announces he will go for Vicksburg and Richmond – although getting there means he has to take a space adjacent to the Southern Capital.  That means he must win THREE out of FOUR Combats.    Fortunately, however, Brandon has Loose the Fateful Lightning (Card 34), which gives him a FIFTH Assault where he needs it.




Five Battles  - and Bobby Lee

With his powerful Ironclad fleet on the river, Vicksburg, even with Virginia and a Battery, is no match.  It falls in one Assault.

Brandon takes his second attack on Fredericksburg – and runs into BOTH  Bobby Lee (Card 60) and Stonewall Jackson (Card 104).  The dice and re-rolls are too much for the North, and Brandon is repulsed….unfortunately for the South, however, Jackson is killed!






Assault number three is Fredericksburg again – this time, the Union takes it.

Assault number four is Richmond – and Lee holds!

The Union, however, has that fifth and final assault left thanks to Loose the Fateful Lightning….  the Union dice total is higher by ONE than the South…Can Lee pull off one last miracle re-roll to change the outcome.

Sadly, for the South, the answer is no….

On the very last die roll of the very last turn, the South Falls – victory to Brandon and the Union, which holds 12 cities – including the five all-important ones of New Orleans, Vicksburg, Memphis, Atlanta and, finally, Richmond.

 ....The Union is restored....















Monday, June 3, 2013

This day 150 years ago in Rebel Raiders’ History

-Dedicated to Civil War episodes, battles, people and ships that also appear in my game, GMT’s Rebel Raiders on the High Seas.

(NB: Coverage of the Replay of the game between the designer and naval historian Brandon Musler will resume tomorrow, June 4).

June 3, 1863   Lee Moves North

            Historical Event:  On June 3, 1863 the vanguard of The Army of Northern Virginia leaves its encampment at Fredericksburg, beginning the fateful march that will culminate a month later in the Battle of Gettysburg.


            Game Connection:  Although primarily focused on the naval aspects of the conflict, Rebel Raiders on the High Seas is a strategic game of the entire Civil War, and armies and the generals who led them play a prominent role in holding or taking territory.  Card 77 – Lee Moves North is one example of that, as it reflects the three Confederate invasions of the North in the Eastern Theater (the 1862 Antietam and 1863 Gettysburg campaigns and the 1864 Valley Campaign that brought Jubal Early over the Monocacy and right up to the ring of forts surrounding Washington).




Sunday, April 28, 2013

First Time Using the REAL Game...

Today I finally got to "play" Rebel Raiders on the REAL game (instead of my old hand-made playtest copy).

Actually, I did not "play" but taught the game.  My friend Bob, who had been a playtester but had not played for months, was the South, and Charlie, who had never played, was the North -- and I coached him just a little, but only on explaining what he could do, not what he should do.

 Bob as the South frustrated Charlie early on...by turn six he had not lost a single city or port...and had lost only Fredericksburg (which he took back) and had Louisville.  His blockade runners were steaming in and out of ports quite merrily and his raiders were having a romp on the seas.

Charlie got on a slow roll...he kept winning naval battles, sinking ships and blowing up batteries, but LOSING the final attack.  We counted: he made 12 amphibious attacks over the course of the game   and won ONE...Savannah was the ONLY port to fall!

But that was key...as from there he rolled through the South, where there were very few defensive batteries - as Bob concentrated on putting batteries in ports and on using his resources to build ironclads.

Charlie came out of Savannah and took Augusta, then into Atlanta and from there straight across to Vicksburg, then fought DOWN through Baton Rouge to New Orleans!

Jackson died defending Fredericksburg, and Grant took Richmond.

The final battle was a huge naval fight at Memphis (fourth such of the game).   Porter's mortar boats finally had an effect, knocking out a battery before the battle, and the duel of U.S. ironclad Carondelet vs rRebel ram Manassas was epic! Six rounds of combat during which four rebel and three union gunboats were sunk, along with one rebel ironclad forced to retreat due to a mechanical failure card and one Yankee ironclad sunk...then it was Carondelet and another ironclad alone vs Manassas and Charlie won.

That cleared the way for the attack by the army which took Memphis...and that was game (Atlanta,Richmond, the three Mississippi cities, negative rebel points makes for an automatic victory)...and it came on the last attack of the last turn of 1864.  (That is normally the last turn of the game, but Charlie played the card that gave him a chance for a 13th turn and he did win the election that would have given him one more turn)

Charlie sank 33 blockade runners through the course of the game -- there are 17 counters available, which means every blockade runner was basically sunk twice (the South still had four on the board)  and he sank four raiders (but Alabama, ironclad raider Stonewall and two others were still at sea)

It was a great game, both had a lot of fun and both want to play again! (Hopefully next time I will get to play!)