Rebel Raiders Replay (Turn 11 –August 1864) -- Yeee...haaaaw! & the Navy at New Orleans
Designer Mark
McLaughlin as CSA ; Naval Historian Brandon Musler as USA
When we left off, Memphis and Vicksburg had fallen – and New Orleans , though battered, repulsed a Union
Assault. The fabled Raider CSS Alabama , a picture of which appears on the cover of
the game, however, was caught and sunk by USS Mississippi…
Yeeee…haaaaaw! Fix Bayonets, Boys!
Mark bought a Counterattack for a reason, and plays it to
try and take Vicksburg back. Grant,
whose Card 8 is still in play,
however, has other ideas – and once again his re-roll ability snatches victory
from the jaws of defeat.
Undeterred, like the Southern boys in Faulkner’s Alas, Babylon , for
whom it is always 1 p.m. on that July
afternoon, with that long, low slope stretching before them up to the copse of
trees and Marse Robert waving them on, Mark tries again – playing Uprising! Rouse the State Militia (Card
103) launch a second counterattack at Vicksburg …but
it fares no better. The South loses Victory Points in both fights.
The Raider fleet, however, fares better. Although one is sunk, they gain 9 VP for the
South, and one plucky Blockade Runner actually manages to sneak in with 2 VP
Cargo, bringing the South up from negative 5 to plus 6 VP…even after losing VPs
for the Supply roll the South is in the positives, thus gets all three cards
(it gets only two if in the zero or negative VP area). Due to loss of
cities, however, builds are down to four –which is enough for a Raider and
another Counterattack.
The Battle of New Orleans – Ironclads vs. Screw Sloops
The Infernal Machines
give the South one die vs. each incoming ship – on a 5 or 6 that ship
retreats and does not take part in the fight.
Mark misses each ship.
“This is what you get for making your slaves work on them
Infernal Machines” says Chris, an onlooker who is sitting beside us and openly rooting for Brandon
to win. Or, as another kibitzer adds,
“Confederate Infernal Machines suck swamp water!”
The Manassas is a ram; it can target one Union
ship and if it wins a die contest send it to the bottom. Manassas , it seems, was made by the same
people who make the Infernal Machines – the Acme Corporation, Atlanta
division. It fares no better in shooting,
although Virginia with its added
pip on the die does sink a Screw Sloop.
It is not enough. The
Battery is destroyed and Manassas sunk; Virginia is
hit and uses its special ability to limp away to Baton
Rouge . New
Orleans falls, and with it, the Mississippi ;
the South’s only consolation is that the additional loss of VPs do not hurt
much, as the South bottoms out at negative 5 VP.
To be continued....
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