Rebel Raiders Replay (Turn 7 –Mid-game Pause and Assessment)
Designer Mark McLaughlin as
CSA; Naval Historian Brandon Musler as USA
When we last left off, the South was reeling from the loss of
– whose capture took no less than three
assaults (two by river and one by land) in one turn to secure. Nashville
The fall of
means more than just battering open the gates to the largely unprotected
heartland of the Confederacy. It also
allows the Union player to declare the Emancipation Proclamation. Here is a brief note as to what that means,
and an assessment of the game’s overall situation as the players cross the
The capture of a city in 1863 allows the
to declare the Emancipation Proclamation – which Brandon
does. This removes the Trent and Royal Navy cards now in play – and forever removing the threat that
the North will again have to send three Screw Sloops that had been placed on
the later earlier in the game. Maximillian is also removed from the
deck, and both sides reshuffle all discards.
In addition, two of the six 2VP cargo markers are removed from play,
which, combined with the nearly complete destruction of the Blockade Running
fleet, and the tight inner and outer blockade, all but put an end to the
Confederate blockade running option.
All hope for VP to keep the South in the war now rests with the Raiders, who are being hunted mercilessly by killer packs of Screw Sloops…..one pack of which finds but misses one Raider, while another pair of stacks sinks two more Raiders.
Union builds two Ironclads and
buys a third attack for next turn….
HUMP – Mid-game Situation
Rebel Raiders normally has 12 turns, although a 13th is possible through card play and die rolling. Seven of those turns are now over, putting the game over the hump and past the midpoint.
In terms of cities, as August 1863 (Turn 8) dawns, the South is not doing badly at all. It has lost Island No. 10 and
and Fort Henry Louisville. It is not the
loss of this shield but the capture of Nashville
that truly hurts – for this opens up the Confederate heartland, which Mark has
ignored in favor of building a strong outer ring. It also allows the Union
a shot at Memphis from the land
side. This means that even if the Union
fleets do not manage to sink the Rebel ships (two ironclads, two gunboats) the
Union Army can take its chances against the Batteries.
On the coast, only
has fallen, but the blockade is solid.
Every Blockade Station on the Atlantic and most
on the Gulf has one or more ships on patrol, and there are one or two Screw
Sloops offshore in each zone as well.
There are very few Blockade Runners left, and with Emancipation Proclamation reducing the number of 2 VP cargo
available, things look very bleak for the smuggling trade. The Raiding fleet has been decimated, and
the Union has strong forces sweeping the seas.
While the South has a long way to go before falling, the tide has turned…..
To be continued…. (Illustration below is a (fuzzy) bird's eye view of the situation)