Rebel Raiders Replay Turn 10 (Part 2) April 1864 - DuPont, Conqueror of the Mississippi
Designer Mark McLaughlin as CSA; Naval Historian Brandon Musler as USA
When we left off, the mighty CSS Alabama, upon whom the Confederacy (and Mark) had pinned their last hopes for doing ANYTHING at sea, was caught and sunk on her maiden voyage by the largest warship in the U.S. Navy - USS Mississippi. Now it is the Union turn, and Brandon is turning his sights to another Mississippi - the river and the Rebel fortresses that dominate it at Memphis and Vicksburg...
It is 1864, and the
Union has four
dice now in combat. Brandon
knows the clock is ticking, and comes on strong.
He comes back at
again but this time plays DuPont (Card
54) to gain a big advantage (Rebel Batteries only fire one, not two, dice
in the first round of combat). With 5
Ironclads and a Gunboat he faces a Rebel force of 2 Ironclads, 1 Gunboat and 3
Batteries. Two Batteries are destroyed
in the first round, along with an Ironclad and the Gunboat, at no loss to the
North. Mark retreats his remaining
Ironclad, sending it down river to Vicksburg. Brandon
completes the destruction of the defenses of Memphis,
which falls easily and at great cost in VP to the South.
Union keeps going with its second Assault of the turn. The Union
has so many ships on the river it almost does not have space for them…so down
to Vicksburg they come. The single Rebel Ironclad that survived
Memphis and the one Battery there are no match for five Yankee Ironclads –
actually, six, as Brandon plays the Tyler (USN Card 18) turning his sixth ship, a
Gunboat, into a virtual Ironclad for the brief battle.
Unvexed to the Sea?
Vicksburg gone, the North needs
only New Orleans to complete its
conquest of the Mississippi. Six Screw Sloops come up river from Forts
Jackson and St. Philip. One is lost to
the Battery before the Union warships smother it in shot
and shell. Incredibly, however, despite
the advantage in dice and Union Tactics – New Orleans