Rebel Raiders Replay (Turn 12 –December 1864)
Designer Mark
McLaughlin as CSA ; Naval Historian Brandon Musler as USA
When we left off, the
South was burning. Two Rebel attempts to
retake Vicksburg failed. New Bern, Atlanta, Montgomery and New Orleans fell to the Union, completing the Northern conquest of "The Father of Waters." It is, hopefully, the final turn, and if the
South, in the negative victory point range, can manage to hold on to Richmond it can still squeeze out a win.
The Albemarle Sallies
Forth !
Just to show the South can still fight at sea, Mark plays
the CSS Albemarle (Card 75). The only Southern Ironclad that can go beyond
Blockade Stations and into Coastal Waters, it stands a chance of breaking a
hole in the Blockade. Brandon
tries to stop her coming out of Charleston
with Engine Breakdown (Card 47) but
the plucky iron devil keeps coming, sinks the Union Gunboat on the Blockade
Station and engages the single Screw Sloop offshore – which sinks her. Perhaps Albemarle, too, was built by Acme – Charleston
Branch. (That same Sloop catches the
Blockade Runner that was trying to get into Charleston ).
Once More On To Vicksburg …
The Rebel Counterattack is launched once again at Vicksburg . Should this counter-attack fail, Baton
Rouge , Corinth
and Meridan will “wither on the vine” as they have no cities to supply them…and
with them will go the Ironclad CSS Virginia, which retreated from New Orleans
to Baton Rouge .
Third time, it seems, IS a charm – and the South regains Vicksburg ! Virginia promptly works up steam and goes in
to help defend the regained city – which in the Build Phase gets the one
Battery the South can still build (losing Atlanta reduces Battery builds from
two to one; loss of Richmond would cost the other).
The South is still in negative VPs but is not dead yet.
One More Push
The North is in a pickle.
It has two ways to win:
-1. Take 16 of the 20
Rebel cities, which MUST include all three key Mississippi
cities (Vicksburg , Memphis ,
New Orleans ), PLUS
EITHER Richmond OR Atlanta, and have the South at negative VP. OR
-2. Take the three key Mississippi
cities (Vicksburg , Memphis ,
New Orleans ), PLUS
Richmond AND
Atlanta – and if the South is at
negative VP at that moment the game ends immediately.
Ten cities are in Yankee control, so to get the first it
would need Six Assaults – Brandon
shows that he has the Sea to Shining Sea
(Card 24) that would give him two assaults in ADDITION to the Four he bought –
however, the two extras are only good for attacking Ocean Ports in bonus Amphibious
Attacks. It is a great card, but he
would need to win ALL SIX battles (one of
them Vicksburg ) to meet the first
victory condition.
Five Battles - and Bobby Lee
With his powerful Ironclad fleet on the river, Vicksburg ,
even with Virginia
and a Battery , is no match. It falls in one Assault.
Assault number three is Fredericksburg
again – this time, the Union takes it.
Assault number four is Richmond
– and Lee holds!
The Union , however, has that fifth
and final assault left thanks to Loose the Fateful Lightning…. the Union dice total is higher by ONE
than the South…Can Lee pull off one last miracle re-roll to change the outcome.
Sadly, for the South, the answer is no….
On the very last die roll of the very last turn, the South
Falls – victory to Brandon and the Union, which holds 12 cities – including the
five all-important ones of New Orleans, Vicksburg, Memphis, Atlanta and,
finally, Richmond.
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