Rebel Raiders Replay (Turn 4)
Designer Mark McLaughlin as
CSA; Naval Historian Brandon Musler as USA
When we last left our happy warriors,, the
Union had taken only to suffer a horrifying defeat at Louisville – costing them 10 Victory Points and a key
Card. The South, however, is not smiling
too broadly, as the Blockade is tightening and the Nashville Union is capturing Blockade Runners almost as fast as the Confederacy can
4 – April
1862 The of Island No. 10 Battle
The South’s joy over holding
is tempered by the loss of FOUR Blockade Runners, all fully loaded with 2 VP
each! Still, despite those losses 10 VP
of cargo make it through the blockade, and the Raiders manage to squeeze 3 more
VP. The South places the Ironclad
built last turn in Memphis, and spends
20 VP to start building another Ironclad.
Once again, a Raider and four Blockade Runners are built. (As it is now 1862, two of those Blockade Runners may be and are built in foreign ports).
Beauregard (Card 88) shows up, allowing placement of a third battery instead of the usual two a turn, and these go in Nashville, Chattanooga and Memphis, as Brandon has been steadily building up Ironclads and gunboats in the West.
for Battle Island No. 10
On the first round, two
Union and one
Confederate Gunboat are sunk.
On the second round, another Union Gunboat goes down – but the Yankees destroy the
Battery and sink the other Rebel
This paves the way for the attack on the fort space itself. As it is now 1862 the North is no longer at a disadvantage and is rolling two dice a turn in combat, the same number of basic dice as the South. To make sure the Confederacy can’t change the odds
Brandon plays “Three Cigars” (Card 45) (as that Union card prevents the South from playing cards
in the fight. Island No. 10 falls; it
is the first piece of Southern territory to be reintegrated into the Union. (See photo of game map below).
…but not without company;
falls to the Union Navy in an amphibious assault. It is the first Southern city to fall.
All the South can do to take its revenge is to play Royal Navy (Card 62) (as allowed by the previous play of the Trent Card) – forcing the North to build 3 Screw Sloops to put on the Royal Navy card (to “watch” the British fleet that was assembled at