Rebel Raiders Replay (Turn 2)
Designer Mark McLaughlin as
CSA; Naval Historian Brandon Musler as USA
When we last left our plucky warriors, the South had taken
and strengthened Louisville , and had a fleet of Blockade Runners ready
to race in to deliver their cargo… Wilmington
Although one Blockade Runner is caught, the rest scurry through to unload 16 VPs of cargo – truly an auspicious beginning to the Southern “happy time.” (If the South can’t make the VP in these early turns, they never will). Confederate Batteries are placed in New Berne and
an aptly named “key” port as it allows Blockade Runners from all directions a
refuge – and is a short hop for in-and-out runs to the many nearby foreign
ports. Four Blockade Runners and a Raider are built.
The North decides that despite the poor odds the
will try to take Louisville: even with the South rolling three dice (two
for being Southern, one for the battery) vs. his one die, the first attack is a
close run thing, but the Union loses by 1 and gives the
South a VP. Second attack, however, is a
rout: a difference of 5 on the dice –
and a corresponding gain of 5 VP for the South.
To be continued…..