Friday, May 31, 2013

Rebel Raiders Replay  (Turn 2)
Designer Mark McLaughlin as CSA; Naval Historian Brandon Musler as USA

When we last left our plucky warriors, the South had taken Louisville and strengthened Wilmington, and had a fleet of Blockade Runners ready to race in to deliver their cargo…

Turn 2- August 1861

Although one Blockade Runner is caught, the rest scurry through to unload 16 VPs of cargo – truly an auspicious beginning to the Southern “happy time.”  (If the South can’t make the VP in these early turns, they never will). Confederate Batteries are placed in New Berne and Key West, an aptly named “key” port as it allows Blockade Runners from all directions a refuge – and is a short hop for in-and-out runs to the many nearby foreign ports. Four Blockade Runners and a Raider are built.

The North decides that despite the poor odds the Union will try to take Louisville:  even with the South rolling three dice (two for being Southern, one for the battery) vs. his one die, the first attack is a close run thing, but the Union loses by 1 and gives the South a VP.  Second attack, however, is a rout:  a difference of 5 on the dice – and a corresponding gain of 5 VP for the South.

Brandon takes this as corroborative evidence of his being correct in the initial assumption that attacking this early was not a good idea.   He spreads out some gunboats, sliding down the coast to set up the inshore blockade, with Screw Sloops in the outer blockade.  A thin line, but a lengthening lasso nevertheless, as there is now only one port on the entire Atlantic coast that does not have at least one Yankee ship in its Blockade Station.. 

Brandon plays Card 31 – John Dahlgren for free Screw Sloops and Yankee Guns – and builds 2 Ironclads and a gunboat.


To be continued…..




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